aefa
Veluze and company begin the purge of Belhast troops in Arat.
Veluze and Marius watch as the engines of the revolution take on a momentum of their own.
Veluze and Fiona cross words while the Belhast Ministry and Military cross swords.
In 301 S. Coventry Rasputin comes to terms with how he fits into the old drunk's story.
Veluze and Heralis venture to Erabose to deliver their messages.
Veluze learns the cost of impersonating Belhast soldiers.
Veluze and Heralis head towards Belhast, one with searching for redemption the other, blood.
Veluze wears mask upon mask to manipulate and outwit Belhast, Aratrian alike.
Veluze and company encounter a monster from his childhood
Veluze and the Oaken Council put the Duke's power to swift and bloody use.
Veluze enlists the help of a dangerous and valuable resource.
In 301 S Coventry Rasputin reflects on the memories of a friend who graced the old man's tale
Using the power of the Oaken Council, Veluze begins to turn the people against Belhast.
In 301 S. Coventry Rasputin confronts the uncomfortable truths that the old man story contains.
Veluze and Fiona reunite after the trials of the days prior.
Those who cross the Council pay with their lives
Veluze and Fiona spend a peaceful day ignoring the growing perils about them
Marius comes bearing news that the Oaken Council finally will meet Veluze.
Veluze begins the dangerous game of courting the Oaken Council
United again, Veluze and Fiona come to terms with their past.
A ghastly crescendo awaits Veluze in the Twin Sisters
While searching for Fiona, Veluze discovers the world has not forgotten him.
Arriving in Lillia Veluze uses his skills to search for Fiona
Forced to take shelter from the winter storms, Veluze finds a moment a peace which ends all too quickly.
Veluze, garbed as a Belhast Inspector, continues his hunt for Fiona
A Belhast inspector enters Eastmire looking for answers
Eastmire again but all has changed
Marius and Veluze must enter Erabose, the capital of Belhast, and avoid being discovered by the Military and Ministry of Intelligence.
Veluze and Marius surrender any hope of escape and set their course towards bloody revenge.
Veluze and Marius discover the true purpose of the Iron Den.
Veluze and Marius share words and secrets before setting out towards escape.
Veluze discovers why he has survived a decade in the Den and just what horrors await him when the winter ends.
Veluze learns first-hand what has happened to each prisoner taken by the guards.
While Marius convalesces, Ophilious instructs Veluze in the art of retaliation.
Veluze and Marius learn of Ophilious' past and glimpse the power of Inspector Peraan.
Veluze and Marius make friends with an old man who has mastered the art of killing.
While exploring the Iron Den with his new companion, Marius, Veluze learns of his father and the dire state of Arat under Belhast occupation.
Veluze discovers an inmate from the ruined Aratrian royal city.
Veluze learns the way of a prisoner in the Iron Den.
Veluze finds a new home in the most wretched place in all of Belhast
Now Belhast property, Veluze's fate dangles between the Military and the Ministry of Intelligence.
Freed from the old man's tale, Rasputin assesses the veracity of the story and reflects on his own ghosts.
Alone and in hiding, Veluze most overcome immediate danger while facing insurmountable grief.
Veluze and Fiona visit the forest to bid farewell to their home. However, they soon learn they will be saying goodbye to more than Eastmire. . . .
A man who knows too much about Arela and Haast pays the farm a visit.
While at play with Fiona, Veluze happens upon a unit of armed Belhast soldiers. He soon learns that his life in Belhast is changing with dangerous pace.
Veluze learns the art of 'face changing' and not a moment too soon.
A lone inspector in search of a criminal brings grim tidings of the war.
While convalescing Veluze comes to learn the art of deception.
In Eastmire Veluze learns the bitter consequence of curiosity.
While on the road to Eastmire, Haast demonstrates he is far more than a mere farmer.
A mysterious farmer happens upon Veluze and offers something far more valuable than mere sustenance.
We begin the old drunk's saga as he tells us of his youth as a refugee in Belhast, hiding from inspectors and begging for crumbs.
We are introduced to Rasputin, a weary assassin tasked to kill a hobbling drunk who claims, above all things, to be the tyrant Veluze returned from the grave. After surreptitiously poisoning the drunk, Rasputin discovers his target knows far more than a man of his position should. . .
Erabose is conquered and occupied by Aratrian soldiers, but Rasputin hasn't given up the fight.
Trailer for The Final Face
The Final Face is an audio adventure saga. Follow the life and crimes of young Veluze in a dark fantasy that will test your very sense of right and wrong.